放上来吧
不给的话怎么凭空判断6.6?
不然我直接讲解
首先找到
#define MAX_MONSTERS 这里会有个数字,请数1下你的怪物有几种在填上
再找到
new const Monster_Models[MAX_MONSTERS][] =
这里代表的是模组名称,要增加的话在最后1个叙述列新增[逗号],然后enter再加上你要新增的
Ex:原本是
{
"models/agrunt.mdl",
"models/big_mom.mdl",
"models/bullsquid.mdl",
"models/controller.mdl",
"models/garg.mdl",
"models/head.mdl",
"models/houndeye.mdl",
"models/islave.mdl",
"models/w_squeak.mdl",
"models/zombie.mdl",
"models/hgrunt.mdl",
"models/tentacle.mdl",
"models/babygarg.mdl",
"models/bigrat.mdl"
}
变成
{
"models/agrunt.mdl",
"models/big_mom.mdl",
"models/bullsquid.mdl",
"models/controller.mdl",
"models/garg.mdl",
"models/head.mdl",
"models/houndeye.mdl",
"models/islave.mdl",
"models/w_squeak.mdl",
"models/zombie.mdl",
"models/hgrunt.mdl",
"models/tentacle.mdl",
"models/babygarg.mdl",
"models/bigrat.mdl",
"models/hahaha.mdl"
}
再来找到new const Monster_Xp[MAX_MONSTERS] =
这里是修改金钱
规则如上,要新增就加逗号然后enter加上你要的,最后一个并不需加逗号
最后一个是new const Monster_Names[MAX_MONSTERS][] =
这里代表怪物的名字,规则如上
还是不会改就放sma上来吧