放上來吧
不給的話怎麼憑空判斷6.6?
不然我直接講解
首先找到
#define MAX_MONSTERS 這裡會有個數字,請數1下你的怪物有幾種在填上
再找到
new const Monster_Models[MAX_MONSTERS][] =
這裡代表的是模組名稱,要增加的話在最後1個敘述列新增[逗號],然後enter再加上你要新增的
Ex:原本是
{
"models/agrunt.mdl",
"models/big_mom.mdl",
"models/bullsquid.mdl",
"models/controller.mdl",
"models/garg.mdl",
"models/head.mdl",
"models/houndeye.mdl",
"models/islave.mdl",
"models/w_squeak.mdl",
"models/zombie.mdl",
"models/hgrunt.mdl",
"models/tentacle.mdl",
"models/babygarg.mdl",
"models/bigrat.mdl"
}
變成
{
"models/agrunt.mdl",
"models/big_mom.mdl",
"models/bullsquid.mdl",
"models/controller.mdl",
"models/garg.mdl",
"models/head.mdl",
"models/houndeye.mdl",
"models/islave.mdl",
"models/w_squeak.mdl",
"models/zombie.mdl",
"models/hgrunt.mdl",
"models/tentacle.mdl",
"models/babygarg.mdl",
"models/bigrat.mdl",
"models/hahaha.mdl"
}
再來找到new const Monster_Xp[MAX_MONSTERS] =
這裡是修改金錢
規則如上,要新增就加逗號然後enter加上你要的,最後一個並不需加逗號
最後一個是new const Monster_Names[MAX_MONSTERS][] =
這裡代表怪物的名字,規則如上
還是不會改就放sma上來吧