#include <amxmodx>
#include <engine>
#define PLUGIN "不会动的人"
#define VERSION "1.0"
#define AUTHOR "在其他地方找到"
public plugin_init()
{
register_clcmd("say /指令", "到指令")
register_think("npc_名","npc_think")
}
public plugin_precache()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
precache_model("models/player/名.mdl")
precache_model("models/p_名.mdl")
}
public 到指令(id)
{
new Float:origin[3]
entity_get_vector(id,EV_VEC_origin,origin)
new ent = create_entity("info_target")
give_weapon(ent)
entity_set_origin(ent,origin)
origin[1] += 100.0
entity_set_origin(id,origin)
entity_set_float(ent,EV_FL_takedamage,1.0)
entity_set_float(ent,EV_FL_health,999.0)
entity_set_string(ent,EV_SZ_classname,"npc_名")
entity_set_model(ent,"models/player/名.mdl")
entity_set_int(ent,EV_INT_solid, 2)
entity_set_byte(ent,EV_BYTE_controller1,125)
entity_set_byte(ent,EV_BYTE_controller2,125)
entity_set_byte(ent,EV_BYTE_controller3,125)
entity_set_byte(ent,EV_BYTE_controller4,125)
new Float:maxs[3] = {16.0,16.0,36.0}
new Float:mins[3] = {-16.0,-16.0,-36.0}
entity_set_size(ent,mins,maxs)
entity_set_float(ent,EV_FL_animtime,2.0)
entity_set_float(ent,EV_FL_framerate,1.0)
entity_set_int(ent,EV_INT_sequence,0)
entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01)
drop_to_floor(ent)
return 1
}
public give_weapon(ent)
{
new entWeapon = create_entity("info_target")
entity_set_string(entWeapon, EV_SZ_classname, "npc_weapon")
entity_set_int(entWeapon, EV_INT_movetype, MOVETYPE_FOLLOW)
entity_set_int(entWeapon, EV_INT_solid, SOLID_NOT)
entity_set_edict(entWeapon, EV_ENT_aiment, ent)
entity_set_model(entWeapon, "models/p_名.mdl")
}
public npc_think(id)
{
// Put your think stuff here.
entity_set_float(id,EV_FL_nextthink,halflife_time() + 0.01)
}