ZH中SMA修改子弹量问题

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引用 | 编辑 殇o叶
2011-10-21 18:58
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// Max BP ammo for weaponsnew const MAX_BPAMMO[] = { -1, 52, -1, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90,  2, 35, 90, 90, -1, 100 }

// Weapon IDs for ammo typesnew const AMMOID_WEAPON[] = { 0, CSW_AWP, CSW_SCOUT, CSW_M249, CSW_AUG, CSW_M3, CSW_MAC10, CSW_FIVESEVEN, CSW_DEAGLE, CSW_P228,  CSW_ELITE, CSW_FLASHBANG, CSW_HEGRENADE, CSW_SMOKEGRENADE, CSW_C4 }

// Ammo IDs for weaponsnew const WEAPON_AMMOID[] = { -1, 9, -1, 2, 12, 5, 14, 6, 4, 13, 10, 7, 6, 4, 4, 4, 6, 10, 1, 10, 3, 5, 4, 10, 2, 11, 8, 4, 2, -1, 7 }

// Ammo Type Names for weaponsnew const AMMO_TYPE[][] = { "", "357sig", "", "762nato", "", "buckshot", "", "45acp", "556nato", "", "9mm", "57mm", "45acp", "556nato", "556nato", "556nato", "45acp", "9mm", "338magnum", "9mm", "556natobox", "buckshot", "556nato", "9mm", "762nato", "", "50ae", "556nato", "762nato", "", "57mm" }

// Amount of ammo to give when buying additional clips for weaponsnew const BUY_AMMO[] = { -1, 13, -1, 30, -1, 8, -1, 12, 30, -1, 30, 50, 12, 30, 30, 30, 12, 30, 10, 30, 30, 8, 30, 30, 30, -1, 7, 30,  30, -1, 50 }



想请教依下  子弹量在哪???  我知道上面的 是改后备弹夹最大量

第二个不知道是啥

第三个  是购买子弹的数量

究竟在SMA  哪个是改子弹的   请求解答  小的用插件  增加子弹量  但是有BUG

备弹600  60发子弹(改的)设完  居然没有换弹动作 

直接填冲程60发  备弹也是原来的600......

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引用 | 编辑 tw2twtw
2011-10-21 19:10
1楼
  
没有,就这样 表情

献花 x0
引用 | 编辑 9889899
2011-10-21 19:38
2楼
  
// Max BP ammo for weaponsnew const MAX_BPAMMO[] = { -1, 52, -1, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, -1, 100 }

// Weapon IDs for ammo typesnew const AMMOID_WEAPON[] = { 0, CSW_AWP, CSW_SCOUT, CSW_M249, CSW_AUG, CSW_M3, CSW_MAC10, CSW_FIVESEVEN, CSW_DEAGLE, CSW_P228, CSW_ELITE, CSW_FLASHBANG, CSW_HEGRENADE, CSW_SMOKEGRENADE, CSW_C4 }

// Ammo IDs for weaponsnew const WEAPON_AMMOID[] = { -1, 9, -1, 2, 12, 5, 14, 6, 4, 13, 10, 7, 6, 4, 4, 4, 6, 10, 1, 10, 3, 5, 4, 10, 2, 11, 8, 4, 2, -1, 7 }

// Ammo Type Names for weaponsnew const AMMO_TYPE[][] = { "", "357sig", "", "762nato", "", "buckshot", "", "45acp", "556nato", "", "9mm", "57mm", "45acp", "556nato", "556nato", "556nato", "45acp", "9mm", "338magnum", "9mm", "556natobox", "buckshot", "556nato", "9mm", "762nato", "", "50ae", "556nato", "762nato", "", "57mm" }

// Amount of ammo to give when buying additional clips for weaponsnew const BUY_AMMO[] = { -1, 13, -1, 30, -1, 8, -1, 12, 30, -1, 30, 50, 12, 30, 30, 30, 12, 30, 10, 30, 30, 8, 30, 30, 30, -1, 7, 30, 30, -1, 50 }


第一个:改武器后备子弹数量

第二个:武器类型(根本不用动= =)

第三个:不懂...看上去好像是子弹的ID= =?

第四个:子弹类型(子弹口径和种类...)

第五个:改"一次购买的子弹数量"  按一次购买子弹键(预设是","和"."的键)所购买的子弹数

结论:并无找到关于改子弹数量的东西...(除了第一个和第五个)  

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引用 | 编辑 殇o叶
2011-10-22 12:53
3楼
  
了解了 感谢大大告诉我....

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引用 | 编辑 SixNine
2011-12-03 16:51
4楼
  
我也很疑惑这个问题
总算懂了
表情

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