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thomas2010ma
2010-12-12 15:49 |
楼主
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x0
小弟有一个不的的地方帮我解一解 [Config Value] MAPS = hs_desertstorm, zs_lostcity FREE_TIME = 5 ROUND_TIME = 2 MONEY_START = 500000 MONEY_MAX = 500000 MONEY_NEWROUND = 1 RESPAWN_WAIT = 30 WEAPON_STAY = 60.0 LEVEL_MAX = 100(lv max) HUMAN_HEALTH = 100(解) HUMAN_ARMOR = 1(解) BOT_TOTAL_IN_MATCH = 30 BOT_TIME_APPEAR = 5(解) BOT_TIME_CORPSE = 5(解) BOT_DAMAGE_UP = 10(解) BOT_DAMAGE_MAX = 100.0(解) BOT_HEALTH_UP = 0.01(解) BOT_HEALTH_MAX = 5.0(解) BOSSROUND_TIME = 1200 BOSSROUND_SCORE = 0.0BOSSROUND_TIME_BOT_APPEAR = 2.0(解) BOSSROUND_TIME_BOT_SPAWN = 2.0(解) HEGRENADE_DAMAGE = 20(解) HEGRENADE_RADIUS = 300(解) BUYHP_HP = 1000000(买了+hp) BUYHP_COST = 1(买hp的价钱) BUYDMG_COST = 1(买攻的价钱) SUPPLYBOX_APPEAR = 10(解) SUPPLYBOX_TOTAL = 5(解) SUPPLYBOX_COLOR = 0,160,0(解) SUPPLYBOX_MODEL = models/nst_zombie/supplybox_hms.mdl SUPPLYBOX_SOUND_PICKUP = nst_zombie/supply_pickup.wav BOMB_TIMEWAIT = 2(解) BOMB_TIMELUNCH = 2.0(解) BOMB_NUM = 10(解) BOMB_SPEED = 0.25(解) BOMB_DAMAGE = 200(解) BOMB_RADIUS = 400(解) BOMB_HEIGHT = 500(解) BOMB_SOUND_USE = nst_zombie/bomb_launch.wav [Boss Monster] MODEL = models/nst_monster/comanche.mdl HEALTH = 50000000 HEALTH_MAX = 5.0(解) SPEED = 220(解) ATTACK_RANGE = 1(解) FIRE_REFLEX = 0.5(解) FIRE_SPEED = 10.15 FIRE_DAMAGE = 100 FIRE_RECOIL = 2 FIRE_SOUND = nst_monster/comanche/fire.wav ROCKET_REFLEX = 2.5(解) ROCKET_DAMAGE = 50(解) ROCKET_RADIUS = 400(解) ROCKET_NUM = 10(解) ROCKET_SPEED = 0.1 ROCKET_RELOAD = 5.0(解) ROCKET_SOUND = nst_monster/comanche/rocket_lauch.wav ROCKET_SOUND_EXP = nst_monster/comanche/rocket_exp.wav SOUND_IDLE = nst_monster/comanche/idle.wav SOUND_DROP = nst_monster/comanche/drop.wav SOUND_CRASH = nst_monster/comanche/crash.wav thx x0
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i-c0112
2010-12-12 19:14 |
1楼
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楼主应该是英文不好......
复制程式 [Config Value] MAPS = hs_desertstorm, zs_lostcity FREE_TIME = 5 ROUND_TIME = 2 MONEY_START = 500000 MONEY_MAX = 500000 MONEY_NEWROUND = 1 RESPAWN_WAIT = 30 WEAPON_STAY = 60.0 LEVEL_MAX = 100(lv max) HUMAN_HEALTH = 100(玩家基本生命值) HUMAN_ARMOR = 1(玩家基本护甲值) BOT_TOTAL_IN_MATCH = 30 BOT_TIME_APPEAR = 5(npc的出现间格) BOT_TIME_CORPSE = 5(npc尸体停留时间) BOT_DAMAGE_UP = 10(每关npc的攻击力上升基础的x倍) BOT_DAMAGE_MAX = 100.0(最多加到基础的x倍) BOT_HEALTH_UP = 0.01(血量上升倍数) BOT_HEALTH_MAX = 5.0(最多血量上升倍数) BOSSROUND_TIME = 1200 BOSSROUND_SCORE = 0.0(至少 x比例的人双满才开始boss回合, 0.0或以下视为1个人) BOSSROUND_TIME_BOT_APPEAR = 2.0(boss回合 几分钟后开始出npc) BOSSROUND_TIME_BOT_SPAWN = 2.0(boss回合 npc出线间格(分)) HEGRENADE_DAMAGE = 20(npc榴弹最大伤害) HEGRENADE_RADIUS = 300(npc榴弹伤害范围) BUYHP_HP = 1000000(买了+hp) BUYHP_COST = 1(买hp的价钱) BUYDMG_COST = 1(买攻的价钱) SUPPLYBOX_APPEAR = 10(每杀多少npc出现一个补给箱) SUPPLYBOX_TOTAL = 5(地图内最多只能有x个补给箱存在) SUPPLYBOX_COLOR = 0,160,0(颜设(RGB)) SUPPLYBOX_MODEL = models/nst_zombie/supplybox_hms.mdl SUPPLYBOX_SOUND_PICKUP = nst_zombie/supply_pickup.wav BOMB_TIMEWAIT = 2(按住使用键需x秒才呼叫空中轰炸) BOMB_TIMELUNCH = 2.0(呼叫后x秒开始轰炸) BOMB_NUM = 10(这...要翻吗...几波轰炸) BOMB_SPEED = 0.25(轰炸间格) BOMB_DAMAGE = 200(伤害) BOMB_RADIUS = 400(范围) BOMB_HEIGHT = 500(炸弹从多高落下) BOMB_SOUND_USE = nst_zombie/bomb_launch.wav [Boss Monster] MODEL = models/nst_monster/comanche.mdl HEALTH = 50000000 HEALTH_MAX = 5.0(参考一般NPC) SPEED = 220(移动速度) ATTACK_RANGE = 1(boss攻击范围,0表示不限范围) FIRE_REFLEX = 0.5(boss发现目标反应时间) FIRE_SPEED = 10.15 FIRE_DAMAGE = 100 FIRE_RECOIL = 2 FIRE_SOUND = nst_monster/comanche/fire.wav ROCKET_REFLEX = 2.5(发现目标至发射飞弹反应时间) ROCKET_DAMAGE = 50(伤害) ROCKET_RADIUS = 400(爆炸范围) ROCKET_NUM = 10(一次设几颗) ROCKET_SPEED = 0.1(飞弹发射间格时间) ROCKET_RELOAD = 5.0(飞弹重新装填时间) ROCKET_SOUND = nst_monster/comanche/rocket_lauch.wav ROCKET_SOUND_EXP = nst_monster/comanche/rocket_exp.wav SOUND_IDLE = nst_monster/comanche/idle.wav SOUND_DROP = nst_monster/comanche/drop.wav SOUND_CRASH = nst_monster/comanche/crash.wav x1 |
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zz12345zxc
2010-12-12 19:18 |
2楼
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直升机 攻击人时会转向攻击的方向 如果你在他下面 他会跟者往下
你东 他跟者动 好恐怖 == x0 |
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史来姆
2010-12-12 20:59 |
4楼
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楼主身为香港人
英文倒是这么差啊....... 小学吗.... HUMAN_HEALTH = 100(解) ↑最简单的也不懂.... x0 |
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patric87411
2011-01-24 13:57 |
7楼
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其实找翻译工具翻一翻也可以知道大概是在讲什么
x0 |