calove00
|
分享:
▼
x0
|
[1.6] zp殭屍的類型怎會一樣
我弄了4個不同的殭屍 但是入遊戲後,變回其中一隻 這是的的CFG // -----------------------------// Zombie Plague 4.3 Config File// -----------------------------// Any changes you make here will be// automatically loaded at map start// General// -------zp_delay 21 // Time before any game mode starts in secondszp_lighting "c" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]zp_thunderclap 20 // Thunderclap rate in seconds [0-disabled]zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bugzp_block_suicide 1 // Prevent players from killing themselveszp_random_spawn 0 // Enable random spawning (will use CSDM spawns if present)zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn killzp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]zp_remove_money 1 // Remove player's moneyzp_buy_custom 1 // Enable custom buy menuszp_random_weapons 0 // Whether players should get weapons randomly instead of buying themzp_admin_models_human 1 // Enable admin player models for humanszp_admin_knife_models_human 0 // Enable admin knife models for humanszp_admin_models_zombie 1 // Enable admin player models for zombieszp_admin_knife_models_zombie 0 // Enable admin knife models for zombieszp_zombie_classes 1 // Enable zombie classeszp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnectzp_starting_ammo_packs 0 // Starting amount of ammo packs for new playerszp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a rowzp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor chosen to keep the round going should be set to that of the leaving player's// Deathmatch// ----------zp_deathmatch 2 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]zp_spawn_delay 5 // Delay before respawning on deathmatch mode in secondszp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled]zp_respawn_on_suicide 0 // Respawn players if they commited suicidezp_respawn_after_last_human 1 // Respawn players if only the last human is leftzp_infection_allow_respawn 1 // Allow respawning on infection roundszp_nem_allow_respawn 0 // Allow respawning on nemesis roundszp_surv_allow_respawn 0 // Allow respawning on survivor roundszp_swarm_allow_respawn 0 // Allow respawning on swarm roundszp_plague_allow_respawn 0 // Allow respawning on plague roundszp_respawn_zombies 1 // Whether to respawn killed zombieszp_respawn_humans 1 // Whether to respawn killed humanszp_respawn_nemesis 1 // Whether to respawn killed nemesiszp_respawn_survivors 1 // Whether to respawn killed survivors// Extra Items// -----------zp_extra_items 1 // Enable extra itemszp_extra_weapons 1 // Include weaponszp_extra_nvision 1 // Include night visionzp_extra_antidote 1 // Include antidotezp_extra_antidote_limit 999 // Antidote purchase limit per roundzp_extra_madness 1 // Include zombie madnesszp_extra_madness_limit 999 // Zombie madness purchase limit per roundzp_extra_madness_duration 5.0 // Zombie madness durationzp_extra_infbomb 1 // Include infection bombzp_extra_infbomb_limit 999 // Infection bomb purchase limit per round// Flashlight & Nightvision// ------------------------zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on]zp_nvg_custom 1 // Enable custom nightvisionzp_nvg_size 80 // Nightvision size (radius)zp_nvg_color_R 0 // Zombie custom nightvision color (red)zp_nvg_color_G 150 // Zombie custom nightvision color (green)zp_nvg_color_B 0 // Zombie custom nightvision color (blue)zp_nvg_hum_color_R 0 // Human/Spectator custom nightvision color (red)zp_nvg_hum_color_G 150 // Human/Spectator custom nightvision color (green)zp_nvg_hum_color_B 0 // Human/Spectator custom nightvision color (blue)zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)zp_flash_custom 0 // Enable custom flashlightzp_flash_size 10 // Custom flashlight size (radius)zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries]zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries]zp_flash_distance 1000 // Custom flashlight max distancezp_flash_color_R 100 // Custom flashlight color (red)zp_flash_color_G 100 // Custom flashlight color (green)zp_flash_color_B 100 // Custom flashlight color (blue)zp_flash_show_all 1 // Let players see each other's flashlights// Knockback// ---------zp_knockback 0 // Enable weapon knockback (note: pain shock free increases knockback effect)zp_knockback_damage 1 // Use damage on knockback calculationzp_knockback_power 1 // Use weapon power on knockback calculationzp_knockback_zvel 0 // Should knockback affect vertical velocityzp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]zp_knockback_distance 500 // Max distance for knockback to take effectzp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis]// Longjump// --------zp_leap_zombies 0 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]zp_leap_zombies_force 500 // Force multiplierzp_leap_zombies_height 300 // Upwards forcezp_leap_zombies_cooldown 5.0 // Time between leap useszp_leap_nemesis 1 // Give leap to Nemesiszp_leap_nemesis_force 500 // Force multiplierzp_leap_nemesis_height 300 // Upwards forcezp_leap_nemesis_cooldown 5.0 // Time between leap useszp_leap_survivor 0 // Give leap to Survivorzp_leap_survivor_force 500 // Force multiplierzp_leap_survivor_height 300 // Upwards forcezp_leap_survivor_cooldown 5.0 // Time between leap uses// Humans// ------zp_human_health 100 // Healthzp_human_last_extrahp 0 // Last human's extra health rewardzp_human_speed 240 // Speedzp_human_gravity 1.0 // Gravity (0.5 = half)zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infectedzp_human_unlimited_ammo 0 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo]zp_human_damage_reward 500 // How much damage humans must deal on zombies to get an ammo packzp_human_frags_for_kill 1 // How many frags humans get for killing a zombie// Custom Grenades// ---------------zp_fire_grenades 1 // Enable napalm grenades (overrides HE)zp_fire_duration 10 // Burning duration in secondszp_fire_damage 5 // Burning damage (every 0.2 secs)zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled]zp_frost_grenades 1 // Enable frost grenades (overrides FB)zp_frost_duration 3 // Freeze duration in secondszp_flare_grenades 1 // Enable flare grenades (overrides SG)zp_flare_duration 60 // Flare lightning duration in secondszp_flare_size 25 // Flare lightning size (radius)zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b]// Zombies// -------zp_zombie_first_hp 8.0 // First zombie HP multiplier (2.0 = double health)zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]zp_zombie_infect_health 100 // How much health a zombie regains with every infectionzp_zombie_fov 110 // Field of view [0-dont change]zp_zombie_silent 1 // Enable silent footstepszp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie]zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floorzp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a humanzp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human// Special Effects// ---------------zp_infection_screenfade 1 // Screen fade for infected playerzp_infection_screenshake 1 // Screen shake for infected playerzp_infection_sparkle 1 // Light sparkle on infectionzp_infection_tracers 1 // Tracers on infectionzp_infection_particles 1 // Particles on infectionzp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events// Nemesis// -------zp_nem_enabled 1 // Enable nemesis modezp_nem_chance 20 // Chance (1 in X)zp_nem_min_players 0 // Minimum players requiredzp_nem_health 0 // Health [0 - human count*base health]zp_nem_base_health 0 // Base health [0 - use first zombie's health]zp_nem_speed 250 // Speedzp_nem_gravity 0.5 // Gravity (0.5 = half)zp_nem_damage 250 // Damage per hitzp_nem_glow 1 // Glow effectzp_nem_aura 1 // Halo effectzp_nem_painfree 0 // Pain shock freezp_nem_ignore_frags 1 // Whether to earn fragszp_nem_ignore_rewards 1 // Whether to earn ammo packs// Survivor// -------zp_surv_enabled 1 // Enable survivor modezp_surv_chance 20 // Chance (1 in X)zp_surv_min_players 0 // Minimum players requiredzp_surv_health 0 // Health [0 - zombie count*base health]zp_surv_base_health 0 // Base health [0 - use human's health]zp_surv_speed 230 // Speedzp_surv_gravity 1.25 // Gravity (0.5 = half)zp_surv_glow 1 // Glow effectzp_surv_aura 1 // Halo effectzp_surv_painfree 1 // Pain shock freezp_surv_ignore_frags 1 // Whether to earn fragszp_surv_ignore_rewards 1 // Whether to earn ammo packszp_surv_weapon "weapon_m249" // Survivor's weapon (given by default)zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo]// Swarm Mode// ----------zp_swarm_enabled 1 // Enable swarm modezp_swarm_chance 20 // Chance (1 in X)zp_swarm_min_players 0 // Minimum players required// Multiple Infection// ------------------zp_multi_enabled 1 // Enable multiple infection modezp_multi_chance 20 // Chance (1 in X)zp_multi_min_players 0 // Minimum players requiredzp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count)// Plague Mode// -----------zp_plague_enabled 1 // Enable plague modezp_plague_chance 30 // Chance (1 in X)zp_plague_min_players 0 // Minimum players requiredzp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)zp_plague_nem_number 1 // Nemesis countzp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)zp_plague_surv_number 1 // Survivor countzp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health)// Logging// -------zp_logcommands 1 // Log admin commands to "zombieplague.log"// Additional settings// -------------------mp_flashlight 1 // Enables flashlightmp_footsteps 1 // Enables footstepsmp_playerid 1 // Prevents seeing enemies in the dark exploitsv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320
|